This course examines loot box games as it pertains to problematic gaming, gambling, and addiction, as well as the role that advertising plays. It includes: mobile gaming, gaming disorder, attitudes and behavior of players, loot-box gaming and gambling, advertising in mobile games, game involvement, spending habits, attitude towards the game, attitude towards advertising, time spent playing the gaming, and watching ads for currency.
This course is based on the reading-based online article, A Whale of a Tale: Gaming Disorder and Spending created by Samuel M. Tham, PhD et al in 2021.
Publication Date
Feb 2021
Course Material Authors
Course Material Authors authored the material only, and were not involved in creating this CE course. They are identified here for your own evaluation of the relevancy of the material this course is based on.
Samuel M. Tham, PhD
Dr. Tham is an assistant professor in the Department of Journalism and Media Communication at Colorado State University, Fort Collins, CO. His research focuses on advertising and problematic gaming and his work has been published in multiple peer reviewed journals.
Gregory P. Perreault, PhD (Journalism)
Dr. Gregory P. Perreault is a multimedia journalism professor at Appalachian State University. He's a media sociologist who researches phenomena associated with journalism and gaming. His work has been published in multiple peer reviewed journals.
L.A. Rankin is a social worker with experience in many different settings with a variety of clients. She has worked with dementia and Alzheimers patients, dual diagnosis MH/MR, in a battered women’s shelter, and a rape crisis center. She also has 11 years of experience as a child protective social worker, where she earned certificates in domestic abuse/family violence and substance abuse.
Recommended For
Counselors, marriage and family therapists, psychologists and social workers. This course is appropriate for all levels of knowledge.
Course Objectives:
After taking this course, you should be able to:
Acknowledge the rising numbers of problem gamers.
Identify attitudes, behaviors, spending patterns of problem gamers and problem gamblers.
Summarize the role of the loot box and advertising in problematic gaming and problematic gambling in games.
Availability
This course is available starting Dec 16th, 2021 and expires Jan 4th, 2041
Disclosure to Learners
Disclosure of Relevant Financial Relationships
CE Learning Systems adheres to the ACCME's Standards for Integrity and Independence in Accredited
Continuing Medical Education. Any individuals in a position to control the content of a CE activity –
including faculty, planners, reviewers, or others ― are required to disclose all relevant financial
relationships with ineligible entities (formerly known as commercial interests).
The following relevant financial relationships have been disclosed by this activity's planners, faculty, and
the reviewer:
Planners and Reviewers
The planners of this activity have reported that they have no relevant financial relationships.
Material Authors
Any relevant financial disclosures for course material authors can be found in the article.
Course Creator
L.A. Rankin – There are no relevant disclosures.
Commercial support
There is no commercial support for this distance-learning course.
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